On April 15, 2011, in Electronics, Interactive Media, Kinect Dev, by Vlad Cazan

The Kinect-A-Fan is an installation involving 10 equality spaced miniature fans one right beside another. Along with a Kinect 3-D camera, this installation in controlled using only your hands or another multitouch device such as an iPhone or iPad. There are three difference modes that can be chosen by the user; Free Mode, Single Player, […]

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OSCeleton + Processing and TUIOPad

On April 11, 2011, in Interactive Media, Kinect Dev, by Vlad Cazan

This morning I discovered a great peice of software I had to blog about. For the past few weeks I have been trying to take data values out of the primesense/openni skeletal tracking example and use it in other applications like processing. I tried writing my own TCP XML socket but that did not go […]

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Kinect Sensory Playbox (Part 2)

On April 5, 2011, in Electronics, Game Development, Kinect Dev, by Vlad Cazan

This is a continuation of Kinect Sensory Playbox. Click here for Part 1. Yesterday my SparkFun order of 5v relays came so I had everything that I needed to start building my project. I bought enough parts so that I could make about 14 fans and controlers but after thinking about the size in real […]


Kinect Sensory Playbox

On April 2, 2011, in Electronics, Interactive Media, Kinect Dev, by Vlad Cazan

For a lack of a better title, I have started building my Kinect Sensory Playbox. It will consist of 15 miniature fans with red and green leds on each fan. The fans will be equally spaced out and inside a long box with circles cut when there fans are located. The led lights will be […]

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Kinect Fan Control via Arduino

On March 22, 2011, in Kinect Dev, by Vlad Cazan

Multiple FansAs my final year at Ryerson University comes to a close, there is one last project that I must do in order to graduate. It is called special projects and for my special project I will be creating an interactive sensory room using the Kinect as the central control system. Since I wanted my […]


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